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Eso How To Get To Craglorn

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Zone:
Craglorn
(lore page)

ON-icon-Ouroboros.png

Neutral
Zone Story Quests 8
Wayshrines 11
Delves 11 +7
Points of Interest 5
Striking Locales 11
Set Stations 2
Group Dungeons 2
World Bosses 15
Skyshards 18
Notable Treasure
Craglorn Antiquities
Regions
Lower Craglorn, Upper Craglorn
Location
Northeastern Hammerfell
Loading Screen

Loading screen

Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar.

Achievements • Antiquities • Books • Fish

Craglorn is a region situated in northeastern Hammerfell between Bangkorai and Cyrodiil. The zone can be entered at any level via the gate in Bangkorai, and it is also possible to travel to Craglorn via cart from the Alliance capital cities, Elden Root, Mournhold, and Wayrest. The main storyline revolves around the disappearance of the constellations from the sky.

Originally designed as a Veteran-only 4-player Adventure Zone, Craglorn was overhauled in the One Tamriel update and is now a hybrid zone containing both solo and group content, open to players of any level. Areas involved with the zone's main storyline can all be tackled solo, as can the majority of the overworld. "Group Areas" are denoted with a plus sign on the world map and are aimed at groups of 2 to 4. Craglorn also contains several 12-player trials, as well as the 4-player Dragonstar Arena.

Craglorn is split into three regions. Lower Craglorn comprises the two in the south of Craglorn, centered on the town of Belkarth. Upper Craglorn lies to the north, with the town of Dragonstar at its western end. Access between Upper and Lower Craglorn is by a rocky pass in the west, or through a sundered Iron Orc barricade in the east.

Contents

  • 1 Places
    • 1.1 Delves
      • 1.1.1 Group Delves
    • 1.2 Points of Interest
    • 1.3 Striking Locales
    • 1.4 Set Stations
    • 1.5 Group Dungeons
    • 1.6 Trials and Arenas
    • 1.7 World Bosses
    • 1.8 Player Houses
    • 1.9 Wayshrines
    • 1.10 Unmarked Locations
  • 2 Quests
    • 2.1 Quest Map
      • 2.1.1 Key
    • 2.2 The Celestial Threat Story Quests
      • 2.2.1 Celestial Investigator
      • 2.2.2 Serpents and Secrets
    • 2.3 Lower Craglorn Side Quests
      • 2.3.1 Daily Quests
      • 2.3.2 Other Quests
    • 2.4 Upper Craglorn Side Quests
      • 2.4.1 Daily Quests
    • 2.5 Trials Quests
    • 2.6 Dungeon Quests
  • 3 Skyshards
  • 4 Sets
    • 4.1 Overland
    • 4.2 Dungeon
    • 4.3 Crafted
    • 4.4 Dragonstar Arena
    • 4.5 Trials
  • 5 Maps

Places [edit]

  • ON-mapicon-Town.pngBelkarth — A town in south-central Craglorn. (map)

Delves [edit]

Group Delves [edit]

Delves in Craglorn with a + icon are Group Delves, which are instanced and aimed at groups of 2 or more.

Points of Interest [edit]

Places with a plus sign + on the icon are designed for groups of 2-4 players.

The following Points of Interest do not count towards Zone Completion:

Striking Locales [edit]

Places with a plus sign + on the icon are designed for groups of 2-4 players, containing large groups of monsters and a boss monster of tier 3.

Set Stations [edit]

Group Dungeons [edit]

Trials and Arenas [edit]

World Bosses [edit]

These locations were originally listed as Group Events, but now function similarly to normal World Bosses.

Anka-Ra Burial Sites
Iron Orc Nirncrux Mines
Magical Anomalies

Player Houses [edit]

Wayshrines [edit]

Unmarked Locations [edit]

  • Frost Monarch Lair — A Nedic ruin in eastern Craglorn, east of Inazzur's Hold. (map)
  • Reinhold's Retreat — A hidden Nedic ruin located beneath Belkarth. (map)
  • Ruined Library — A Nedic ruin in western Craglorn, west of Rahni'Za, School of Warriors. (map)
  • Skyreach Temple — A Nedic temple located inside Loth'Na Caverns. (map)
  • Storm Lair — An Ayleid ruin in eastern Craglorn, northwest of Elinhir Wayshrine. (map)
  • Valley of Scars — A sprawling camp on the eastern side of Upper Craglorn. (map)

Quests [edit]

When Craglorn was originally released, everything was scaled to require a group of 2-4 players. However, since the One Tamriel update, all of the actual Main Story Quests of the zone have been reduced in difficulty and are now designed to be tackled solo. All these quests' boss-type monsters reduced from tier 2 or tier 3 (normally group-level bosses) to tier 1, equivalent to a Delve boss in normal zones, and reduced numbers in the groups of normal monsters. Exceptions are The Shattered and the Lost and The Corrupted Stone, which remain designed for groups (or at least for players capable of soloing World Boss level monsters), but these quests are now optional rather than compulsory.

All other side quests remain aimed at groups of 2-4 players, with the exception of The Gray Passage, Iron and Scales, and Taken Alive: these three take place in areas that were required for the Main Story Quests, and thus their difficulty has similarly been reduced to solo levels. Also, the three one-time sidequests in Lower Craglorn (Gem of the Stars, Message Unknown and Strange Lexicon) could be regarded as easily soloable, since although all three take place in Group Delves, none of them require killing the delve boss (a tough tier 2 designed for groups of 2-4).

Quest Map [edit]

Craglorn
The Star-Gazers
The Corrupted Stone The Warrior's Call Elemental Army The Shattered and the Lost
The Missing Guardian
Slithering Brood The Serpent's Fang
A Leaf in the Wind Holding Court
Dawn of the Exalted Viper
The Time-Lost Warrior

Key [edit]

Paths always enter a quest from the top or left, and leave a quest from the bottom or right.
Denotes a requisite path or quest. You must complete this before starting the subsequent quest.
Denotes an optional path or quest. The subsequent story quest can be started without this being completed.
Denotes an exclusive path or quest. Only one of the connected quests can be completed.
Denotes a quest which is part of the main chain.
Denotes a quest which is required for Craglorn Completist.
Denotes a quest which is required for Celestial Investigator.
Denotes a quest which is required for Serpents and Secrets.
Denotes a pointer quest which is part of the main chain.
Denotes a pointer quest which is on an alternate path.

The Celestial Threat Story Quests [edit]

Celestial Investigator [edit]

Serpents and Secrets [edit]

Lower Craglorn Side Quests [edit]

Daily Quests [edit]

Other Quests [edit]

  • Gem of the Stars: Exchange a blackened gem for knowledge on the Celestials.
  • Message Unknown: Exchange a stone carving for knowledge on the Celestials.
  • Repeatable Sand, Snow, and Blood: Complete tasks in Craglorn, Wrothgar, and Imperial City for limited-time rewards.(disabled)
  • Strange Lexicon: Exchange a Dwemer lexicon for knowledge on the Celestials.

Upper Craglorn Side Quests [edit]

Daily Quests [edit]

Trials Quests [edit]

Dungeon QuestsCrown Store [edit]

Skyshards [edit]

Clue Location Notes
Lava flows where Ayleids walked. In Molavar, right of entrance, upper level (map)
In a lair of metal spiders. In Rkundzelft (map)
Among Yokuda's dead. In the Ruins of Kardala, second room on the path to the right of the entrance (map)
Where sunlight penetrates Dwarven delves. In Rkhardahrk (map)
Where fishmongers sell no fish. In Haddock's Market (map)
Where chisled [sic] tunnels meet crystal caverns. In Chiselshriek Mine (map)
A sea of dunes beneath the earth. In Buried Sands (map)
Under Centurion guard. In Mtharnaz (map)
At the head of the class. In Balamath, right of entrance, atop a doorway (map)
In the grotto of snake-women. In Zalgaz's Den, northern room (map)
Beyond the pillar of hunger. In the Tombs of the Na-Totambu (map) You can see this one from the entrance on your left, but you'll need to fight or sneak your way through the entire delve to reach it.
Howling at the moon. In Hircine's Haunt, the corridor before Packleader Sigmund (map)
Clue Location Notes
In the nesting grounds of scales and deceit. In the Serpent's Nest (map)
Overlooking a valley of serpents beneath glimmering falls. In the Loth'Na Caverns (map)
Among the treasures of the Iron Exarch. In Exarch's Stronghold, middle room (map)
Beneath the tower on the ridge. In Ilthag's Undertower (map)
Amidst howling winds and restless tombs. In the Howling Sepulchers (map)
Clutched within the jaws of the stone serpent. In Fearfangs Cavern (map)

Sets [edit]

Overland [edit]

Set Name Bonuses Armor Weight
Way of Martial Knowledge

2 items: Adds 25-1096 MaximumMagicka
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 3-129 Weapon and Spell Damage
5 items: While your Stamina is below 50%, your Light Attacks cause the enemy to take 8% additional damage for 5 seconds. This effect can occur once every 8 seconds.

Light Armor
Way of Air

2 items: Adds 3-129StaminaRecovery
3 items: Adds 3-129StaminaRecovery
4 items: Increases the radius you can detect Sneaking enemies by 2 meters.
5 items: Adds 3-129StaminaRecovery
5 items: When you use Roll Dodge, your Weapon and Spell Damage is increased by 9-391 for 6 seconds.

Medium Armor
Way of Fire

2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 25-1096 MaximumStamina
4 items: Adds 15-657 Critical Chance
5 items: When you deal damage with a weapon, you deal an additional 571 Flame damage. This effect can occur once every 2 seconds and scales off the higher of your Weapon or Spell Damage .

Heavy Armor

Dungeon [edit]

Set Name Bonuses Location(s) Set Type
Flame Blossom

2 items: Adds 25-1096 MaximumMagicka
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 34-1487 Offensive Penetration
5 items: When you deal damage, you summon a line of flame that moves forward after 1 second, dealing 1537 Flame Damage to any enemy in its path and applying the Burning status effect. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage .

Bloodroot ForgeCrown Store Light Armor
Blooddrinker

2 items: Adds 15-657 Critical Chance
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 15-657 Critical Chance
5 items: Increases your Bleed damaging attacks by 20%.

Bloodroot ForgeCrown Store Medium Armor
Hagraven's Garden

2 items: Adds 701 MaximumHealth
3 items: Adds 75HealthRecovery
4 items: Adds 4% Healing Taken
5 items: When you take damage while under 50%Health , you summon a preservation of nature around you in a 8 meter radius for 8 seconds which grants Major Protection to you and up to 5 group members while in the area, reducing your damage taken by 10%. This effect can occur once every 30 seconds.

Bloodroot ForgeCrown Store Heavy Armor
Earthgore

1 item: Adds 4% Healing Done
2 items: When you heal yourself or a group member that is under 50%Health , you conjure a pool of blood underneath them, immediately removing all harmful area effects, and healing the lowest Health group member in the area after 2 seconds for 1702Health every 2 seconds over 8 seconds. This effect can occur once every 20 seconds and scales off the higher of your Max Magicka or Stamina .

Bloodroot ForgeCrown Store Monster Helm Sets
Set Name Bonuses Location(s) Set Type
Draugr's Rest

2 items: Adds 25-1096 MaximumMagicka
3 items: Adds 3-129MagickaRecovery
4 items: Adds 4% Healing Done
5 items: When you complete a fully-charged Heavy Attack, you create a circle of consecrated ground that heals you and your group members within 5 meters for 5550Health over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina .

Falkreath HoldCrown Store Light Armor
Pillar of Nirn

2 items: Adds 25-1096 MaximumStamina
3 items: Adds 15-657 Critical Chance
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you deal damage, you create a fissure underneath the enemy after 1 second, dealing 683 Bleed Damage to all enemies within 2.5 meters and causing them to bleed for an additional 3415 Bleed Damage over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage .

Falkreath HoldCrown Store Medium Armor
Ironblood

2 items: Adds 28-1206 MaximumHealth
3 items: Adds 34-1487 Armor
4 items: Adds 34-1487 Armor
5 items: When you take damage, you have a 10% chance to turn your blood into pure iron for 10 seconds, reducing your damage taken by 30%, but your Movement Speed is reduced by 50%. This effect can occur once every 15 seconds.

Falkreath HoldCrown Store Heavy Armor
Domihaus

1 item: Adds 25-1096 MaximumStamina
1 item: Adds 25-1096 MaximumMagicka
2 items: When you deal damage, you create a 10 meter ring of molten earth around you for 10 seconds, which deals 90 Flame damage and 90 Physical damage every 1 second. Standing within the ring grants you 6-300 Weapon and Spell Damage . This effect can occur once every 15 seconds and the damage scales off the higher of your Weapon or Spell Damage .

Falkreath HoldCrown Store Monster Helm Sets

Crafted [edit]

Set Name Traits Needed Bonuses Crafting Site
Way of the Arena 8

2 items: Adds 28-1206 MaximumHealth
3 items: Adds 25-1096 MaximumMagicka
4 items: Adds 25-1096 MaximumStamina
5 items: Adds 3-165 Weapon and Spell Damage
5 items: Reduces the cost of Break Free by 40%.

Lanista's Waystation
Twice-Born Star 9

2 items: Adds 28-1206 MaximumHealth
3 items: Adds 25-1096 MaximumStamina
4 items: Adds 25-1096 MaximumMagicka
5 items: You can have two Mundus Stone boons at the same time.

Atelier of the Twice-Born Star

Dragonstar Arena [edit]

Set Name Bonuses Armor Weight
Healer's Habit

2 items: Adds 25-1096 MaximumMagicka
3 items: Adds 3-129MagickaRecovery
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Adds 5% Healing Done
5 items: Gain Minor Mending at all times, increasing your healing done by 8%.

Light Armor
Robes of Destruction Mastery

2 items: Adds 25-1096 MaximumMagicka
3 items: Adds 15-657 Critical Chance
4 items: Adds 3-129 Weapon and Spell Damage
5 items: While you have a Destruction Staff equipped, your MaxMagicka is increased by 66-2840.

Light Armor
Archer's Mind

2 items: Adds 25-1096 MaximumStamina
3 items: Adds 15-657 Critical Chance
4 items: Adds 15-657 Critical Chance
5 items: Increases your Critical Damage and Healing by 8%. Increases your Critical Damage and Healing by an additional 16% when you are Sneaking or Invisible.

Medium Armor
Footman's Fortune

2 items: Adds 28-1206 MaximumHealth
3 items: Adds 34-1487 Armor
4 items: Adds 34-1487 Armor
5 items: Increases the amount of damage you block by 8%.

Heavy Armor

Trials [edit]

Set Name Bonuses Location(s) Set Type
Healing Mage

2 items: Adds 3-129MagickaRecovery
3 items: Adds 25-1096 MaximumMagicka
4 items: Adds 4% Healing Done
5 items: When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.

Aetherian Archive Light Armor
Quick Serpent

2 items: Adds 15-657 Critical Chance
3 items: Adds 25-1096 MaximumStamina
4 items: Adds 25-1096 MaximumStamina
5 items: Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 57-2454Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.

Aetherian Archive Medium Armor
Defending Warrior

2 items: Adds 34-1487 Armor
3 items: Adds 34-1487 Armor
4 items: Adds 28-1206 MaximumHealth
5 items: When you block an attack, you deal 1196 Magic Damage to all enemies within 10 meters of you and heal for 100% of the damage done. This effect can occur once every 5 seconds and scales off your MaxHealth .

Aetherian Archive Heavy Armor
Set Name Bonuses Location(s) Set Type
Destructive Mage

2 items: Adds 25-1096 MaximumMagicka
3 items: Adds 15-657 Critical Chance
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you deal damage with a fully-charged Heavy Attack, you place a bomb on the enemy for 10 seconds. When they are hit with a fully-charged Heavy Attack the bomb detonates, dealing 952 Magic Damage all enemies within 8 meters. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage .

Hel Ra Citadel Light Armor
Poisonous Serpent

2 items: Adds 25-1096 MaximumStamina
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 25-1096 MaximumStamina
5 items: When you deal damage with a Light or Heavy Attack against an enemy who has a Poison Damage ability on them, you deal an additional 571 Poison Damage. This effect can occur once every 2 seconds and scales off the higher of your Weapon or Spell Damage .

Hel Ra Citadel Medium Armor
Berserking Warrior

2 items: Adds 15-657 Critical Chance
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 15-657 Critical Chance
5 items: When you deal Martial melee damage, your Critical Chance is increased by 5-241 for 5 seconds, stacking up to 10 times. This effect can occur once every half second.

Hel Ra Citadel Heavy Armor
Set Name Bonuses Location(s) Set Type
Wise Mage

2 items: Adds 15-657 Critical Chance
3 items: Adds 15-657 Critical Chance
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.

Sanctum Ophidia Light Armor
Twice-Fanged Serpent

2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 25-1096 MaximumStamina
4 items: Adds 15-657 Critical Chance
5 items: When you deal damage, your Offensive Penetration is increased by 12-544 for 5 seconds, stacking up to 10 times. This effect can occur once every half second.

Sanctum Ophidia Medium Armor
Immortal Warrior

2 items: Adds 4% Healing Taken
3 items: Adds 28-1206 MaximumHealth
4 items: Adds 4% Healing Taken
5 items: When you take damage while below 35%Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.

Sanctum Ophidia Heavy Armor
Set Name Bonuses Location(s) Set Type
Infallible Mage

2 items: Adds 15-657 Critical Chance
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Adds 15-657 Critical Chance
5 items: Your Heavy Attacks deal an additional 20-900 damage. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.

Aetherian Archive
Hel Ra Citadel
Sanctum Ophidia
Light Armor
Vicious Serpent

2 items: Adds 15-657 Critical Chance
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 15-657 Critical Chance
5 items: Adds 3-129 Weapon and Spell Damage
5 items: Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 57-2454Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.

Aetherian Archive
Hel Ra Citadel
Sanctum Ophidia
Medium Armor
Eternal Warrior

2 items: Adds 4% Healing Taken
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 28-1206 MaximumHealth
5 items: Adds 4% Healing Taken
5 items: When you take damage while below 25%Health in combat, you heal for 9370Health and gain 2-100Ultimate . This effect can occur once every 1 minute and the heal scales off your MaxHealth .

Aetherian Archive
Hel Ra Citadel
Sanctum Ophidia
Heavy Armor

Maps [edit]

  • v
  • t
  • e

Zones, Subzones and Regions

Aldmeri Dominion
Auridon

Calambar • Iluvamir • Vafe

Grahtwood

Green Hall • Long Coast • Tarlain Heights

Greenshade

Drowned Coast • Green's Marrow • Wilderking Court

Malabal Tor

Broken Coast • Silvenar Vale • Xylo River Basin

Reaper's March

Dawnmead • Jodewood • Northern Woods

Other

Khenarthi's Roost

Daggerfall Covenant
Alik'r Desert

Hollow Wastes • Myrkwasa • Tigonus

Bangkorai

Ephesus • Fallen Wastes • Mournoth

Glenumbra

Cambray Hills • Daenia • King's Guard

Rivenspire

Boralis • Eyebright Feld • Westmark Moor

Stormhaven

Alcaire • Gavaudon • Menevia

Other

Betnikh • Stros M'Kai

Ebonheart Pact
Deshaan

Lagomere • Redolent Loam • Siltreen

Eastmarch

Frostwater Tundra • Giant's Run • Icewind Peaks

The Rift

Ragged Hills • Smokefrost Peaks • Stony Basin

Shadowfen

Leafwater • Reticulated Spine • Venomous Fens

Stonefalls

Daen Seeth • Varanis • Zabamat

Other

Bal Foyen • Bleakrock Isle

Neutral
Coldharbour

Black Garrison • Fist of Stone • Shrouded Plain

Craglorn

Belkarth Region • Elinhir Region • Upper Craglorn

Cyrodiil

Aldmeri Territory • Daggerfall Territory • Ebonheart Territory

Imperial City

Imperial City • Imperial Sewers

Chapters
Northern Elsweyr

High Savannah • The Scar • Tenmar Borderlands

Summerset

Artaeum • Summerset

Vvardenfell

Ascadian Isles • Ashlands • Azura's Coast • Bitter Coast • Grazelands • Molag Amur • West Gash

Western Skyrim

Haafingar • Hjaalmarch • Karthald

Blackreach:
Greymoor Caverns

Dark Moon Grotto • Dusktown Cavern • Greymoor Cavern • Lightless Hollow

Blackwood

Blackwood Bog • Gloomire • Niben Forest

Story DLC
Wrothgar

Central Wrothgar • Eastern Wrothgar • Western Wrothgar

Markarth

Blackreach: Arkthzand Cavern • The Reach

The Deadlands

Fargrave • The Burn • The Sever

Other

Clockwork City • Gold Coast • Hew's Bane • Murkmire • Southern Elsweyr

Unzoned

Battlegrounds • Dark Brotherhood • Fighters Guild • Mages Guild • Main Quest • Psijic Order • Thieves Guild • Prologue • Other

See also: Blackreach • Tamriel • The Aurbis

Eso How To Get To Craglorn

Source: https://en.uesp.net/wiki/Online:Craglorn

Posted by: mendessadamess.blogspot.com

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